3 Things I Love about Mega Man 6
Welcome to Mega Man Month! Every weekday in January I’ll be listing three things I love about the original Mega Man series. Let’s go!
While I ultimately prefer the approach Mega Man 7 took to this stuff, having Rush be able to turn into different power suits was a cool idea. Rush Jet is awesome, but sometimes you just want a jetpack. Or a really powerful fist to break through some walls. The process f getting in and out of these outfits was a tad cumbersome, but the result was undeniably cool.
The mysterious Mr. X
I wanted to say something about the secret exits in the game and really its general structure, but I only have three spots to talk about stuff, so I have to go with one of the least convincing disguises in the history of video games, Mr. X. I bought this game when it launched brand new, and the second I saw Mr. X, I said to myself “Either that’s Dr. Wily, or Capcom has gotten REALLY lazy with its character designs.” And of course he has a castle with a giant X on it. I love it. It’s so stupid.
The Nintendo Power robot master design contest
This wasn’t just one of the most coolest things in Mega Man 6, it was also one of the coolest things to ever grace Nintendo Power. I loved drawing my own robot masters, but it never occurred to me that there was even a minuscule chance they could end up in a real Mega Man game! Before the world of Twitter, anything that involved actual communication and feedback with game devs seemed impossible back then, and things like this were just bananas. And it’s worth noting that Knight Man and Wind Man, the winners of this contest, were really bad-ass robot masters.
That’s it for today. Come back tomorrow when I’ll give my three favorite things about the oft-maligned but totally brilliant Mega Man 7.